Archive for mai, 2009

Playing and Fighting as the Witch Hunter

torsdag, mai 14th, 2009

Whether you’re positioning yourself for a devastating strike against an unwary enemy or going toe-to-toe in the thick of the fight, there are few places on the battlefield where a Witch Hunter does not belong. In the face of your tireless assaults and interrogation, your enemies quickly wither and fall – be it by blade, bullet or torch. While your pistol can be a powerful and devastating weapon under the right circumstances, it is slow and rs money awkward to reload in close-quarters. As such, you will make frequent use of the deadly speed and effectiveness of rapiers, knives, stakes, torches and daggers. You will also find it useful to anoint your weapons before a fight to dispatch your unholy enemies with even greater efficiency.

The Witch Hunter relies heavily on his ability to catch targets off guard or to distract them in the thick of a fight. A powerful melee fighter, he is at his most effective when he can move behind an enemy and unleash pistol shots or powerful strikes from his anointed blade upon them. As such, it is critical that you not lose track buy runescape gold of a Witch Hunter in the heat of battle. Keep them at range if you can - as their pistols are unreliable from a distance - and stay in front of them if they close in on you. A bullet in the head or a blade through the heart await those who do not.
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The Witch Hunter

torsdag, mai 14th, 2009

The Witch Hunter is a tireless foe of Chaos, dark magic and witchery of all kinds. As the taint of Chaos continues to spread and more people are drawn to the dark arts, the Witch Hunters’ role has become increasingly important to the Empire. Fast, cunning and deadly, they dispense merciless judgment upon warhammer online gold any who serve Chaos. While the people of the Empire agree that the Witch Hunters’ work is critically important, rare is the citizen who does not feel pangs of dread when they lay eyes upon one, for it is understood that most Witch Hunters would sooner burn an entire village to the ground than see a single follower of Chaos go free.

The Witch Hunter is a Melee DPS archetype, who specializes in close and intermediate ranged attacks!

The Witch Hunter’s sole motivation is rooting out and destroying corruption. To that end, they use the various tools and tactics available to them to weaken their opponents’ strength and resolve via Interrogation before meting out final Judgment. Fast and agile, the Witch Hunter is dangerous in close-quarters, especially when cheap warhammer gold approaching an unsuspecting or startled target from behind. The Witch Hunter will frequently employ holy water, chrisoms, blessed ashes and other relics to further increase the suffering inflicted upon their foes.
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Playing and Fighting as A Warrior Priest

torsdag, mai 14th, 2009

As a Warrior Priest, your place is in battle. Your Righteous Fury grows as you strike down the enemy in Sigmar’s name, and your divine powers grow with Righteous Fury. Thus, to reach the peak of your power you must join in the fight. Your prayers bear the power of your god to take life, or give it back, but warhammer power leveling they are designed to compliment your melee capabilities. Your blessings bring powerful boons to those around you, but you must be close to the fight for your words to reach them. To do your job you must place yourself at risk, but it is in this risky position which you are most powerful.

A Warrior Priest can be a deadly opponent, and a very difficult one to kill if you are not prepared to counter both his melee and divine capabilities. His faith is a strong shield, and so to defeat him you must break that Righteous Fury, either by denying him the ability to gain it, or by preventing him from using it. Denying his Righteous Fury means engaging him without letting him engage you – a sound strategy for a ranged attacker – but disrupting warhammer online power leveling his divine abilities will be a better strategy for those who must close with him to fight. Without the powers of his Righteous Fury, the Warrior Priest will become far more vulnerable to your assault.
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Are Trolls Related to Night Elves?

fredag, mai 8th, 2009

Little is known about the night elves’ precise origins, for their race was formed so long ago that no hard evidence has surfaced to prove or invalidate this theory. All that is known for certain is that a tribe of nocturnal humanoids came to live on the shores of the first Well of Eternity, and the Well’s cosmic energies changed them into the night elves we know today.

Certainly many trolls do believe that the humanoids who developed funny jokes into the night elf race were trolls. The theory does have some credibility, for there is at least a superficial physical resemblance between trolls and night elves. Furthermore, the troll race dominated much of ancient Kalimdor–the only continent on Azeroth before the Great Sundering–long before the night elves came into power.

Nevertheless, many night elves find this theory preposterous and abhorrent. They are quick to point out that the first night elves began their rise to power by defeating a number of nearby troll tribes. As a consequence, the trolls came to fear and respect the might of their new rivals. The troll theory of night elf ancestry may have been a direct result of this early conflict. The trolls hated the night elves–a sentiment that persists to this day–and may have wished to marginalize the night elf race and its accomplishments. Also, attributing the night elf race with a troll heritage likely joke of the day helped the trolls come to terms with their own shocking defeat.

Without additional data, there is little point in debating the merits of this controversial theory. No doubt it will remain a matter of contention for years to come.
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Squigs

fredag, mai 8th, 2009

With your specline, you will only realistically have access to 2 squigs. The basic squig which keeps up with your level as well as your specline squig. Gas for Big shootin, spiked for Quick Shootin and Horned for stabbin. Squigs that are not part of your specline will be of a much lower level than the one in your specline. If you wow armory are spec’d in Big shootin and are lv31, your gas squig and basic squig will both be level 31, however your horned and spiked will only be level 20.

A squig herder is a fun and interactive class. There are many different ways to play one and all of them provide a unique experience.

Just keep an open mind while staying hidden and keeping on eye on your surroundings wow addons and you should be successful with whatever you do.

The most needed addition i can see is some powers that work while in your squig armor, 1 attack with a 5 sec cooldown and no taunt ability makes the squig armor the least useable feature.
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General RvR Advice of Warhammer

fredag, mai 8th, 2009

Playing a squig herder can be a lot of fun, especially chasing down someone for that kill or inching just a bit closer to be able to shoot at that bright wizard. Because of this, people tend to get focused and lose sight of your surroundings. This is an often fatal mistake. Often people are trying to flank you from the side, so make sure you’re always panning the camera with your mouse to identify threats that may be coming. It’s also a good idea to keep in mind that just because you can’t see anyone, doesn’t mean there isn’t someone there. Witch Hunters have the ability to stealth and love to position themselves to hide in the spots casters are most likely to sneak up on. A Witch hunter will almost always wait for the right moment and catch you off guard while you are busy fighting. They will tear you up generally before you get the chance to react. Squig herders are also a favorite target of Empire casters, and likewise they should also be your rs money favorite target. This is why it’s very important to be watching your own health bar as well as your enemy’s. Sneaking up a couple of feet will likely spark some bright wizards or engineers to sneak up a bit and focus their fire on you rather than the tank you’re standing next to. Be aware of the movement of your enemy’s front line. If you see a caster moving towards you… assume it’s you that they want to kill.

Many people view the squig herder as an easy kill because you are a Ranged DPS type. So it’s important to be paranoid and assume that everyone is out to get you. Pre kiting is a vital skill that will often save your life. If you see a tank running in your direction, Pop off a Stop Runnin shot and run a bit away. Often, this will trigger the tank/MDPS into thinking you have no intention of fighting and they likely won’t catch you. So they will turn their attention to whatever may be closest to them at the time, which often can be another tank. Don’t wait for them to get to you and cheap rs gold start hitting for you to decide you want to keep your distance as this will often lead to you eating dirt. Even if they’re hitting someone else near you like a marauder, if you’re close, they may decide that you’re an easier target and turn their aggression to you. It’s best to try and keep a distance of around 70-80 feet between your enemies, in particular if you’re spec is Big shooting. You want a bit of an extra buffer for some extra shots when your target decides to start running away, as well as to give you some space to pre-kite.
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