Warriors-the twitchiest in WOW
september 25th, 2009 by gamebozwhat happened with tanking this week well? The wow players who wow gold and play wow game may know something about this. More was said about block, about avoidance, and about tanking specced players as DPS and in PvP. So let’s go over what was said.
First off, let’s talk about the avoidance changes. These changes will hit some classes harder than warrior tanks, who are one of two tanking classes that can use all three stats (Dodge, Block and Parry) so that they don’t have to depend on any one of them.However, this is not the whole.
We all remember Sunwell Radiance, which was put in purely because fully geared Druid tanks who’d been farming Hyjal and Black Temple were almost unstoppable by physical damage, they’d dodge almost everything a boss would throw at them. It was kludgy and inelegant and had the effect of punishing a tank for having made the reasonable assumption that he or she was supposed to use all of this gear that benefited him. If tweaking dodge downwards cheap wow gold and parry upwards keeps this from happening again, or allows for an equilibrium in encounter design between avoidance (dodge and parry) and mitigation (block, armor, stamina) then that’s fine. It has to take into account those thanks who can’t use as broad a selection. In the past few months the developers have shown a frank willingness to tour the warrior protection tree and its design far in excess of its actual performance in the game at the moment.
Warriors (and other classes to some extent) buy cheap wow gold are always going to need threat multipliers, but we have to always remember that threat multipliers are never as compelling, lead to scaling issues (there’s a reason Paladin tanks are still the kings of AoE tanking - take a paladin tank to Emalon and give him the adds to tank and his DPS will rival some of the actual DPS players, despite what Ghostcrawler has said above about not wanting tanks to do as much DPS as DPS specs) and in general lead to the sensation of ‘overgearing the instance’ which keeps being brought up, when you can’t hold initial aggro unless everyone stands around doing nothing for a few seconds because the mobs don’t hit the warrior tank hard enough for him to generate any rage to get threat in the first place.
Warriors as tanks are the twitchiest. They require the most effort to tank well with. Players who always buy cheap wow gold and play wow game for a long time may feel a little easier. Anyway,even if they have a very nice assortment of skills and talents,they’re still hard to control.